Adé Ijidakinro
Learning Experience Designer & HCI Specialist
Learning Experience Designer and HCI Strategist with an M.S. in HCI from the University of Michigan. Expertise in adult-learning theory, curriculum development, UX research, and AI-augmented workflow design. Proven track record translating qualitative learner research into evidence-based instructional frameworks — including a progressive-disclosure onboarding system, a living AI methodology playbook, and a Python-based learning analytics tool that cut triage time 40–60%. Experienced with novice users, cross-functional teams, and enterprise stakeholders ($20M+ at P&G).
Experience
Learning Experience Designer
Jan 2024 – Present
Ehoro Village · New York Metro
- Designed and built an interactive, scenario-based onboarding module that lifted 7-day retention 35% — diagnosing first-session drop-off, then teaching the core loop through experience rather than UI copy.
- Wrote a formal Needs Analysis with Bloom's-aligned objectives and used Cathy Moore's Action Mapping to scope content to measurable behaviors; storyboarded the full branching scenario in Figma before development.
- Authored a living AI-augmented instructional methodology across 24+ build sessions — a reproducible playbook adopted as the team's standard for learning intent, content quality, and code fidelity.
- Built a Python/Streamlit learning analytics tool that identifies high-risk learners and ranks feedback by severity, cutting content-iteration triage time by 40–60%.
- Led generative UX research with 17–20 year-old college students to validate a companion-first learning hypothesis and translate findings into core curriculum direction.
Instructional Designer & Product Designer
Jan 2023 – May 2024
Public Interest Technology Knowledge Network (Braid) · Ann Arbor, MI
- Directed UX and learning research operations, synthesizing qualitative data from 100+ diverse stakeholders into a centralized insight repository for non-technical partners and curriculum decision-making.
- Facilitated 5+ cross-functional synthesis workshops applying instructional design principles — driving a homepage redesign that lifted new sign-ups by 40%.
- Designed high-fidelity Figma prototypes, ran usability testing with first-time visitors and existing members, and managed engineering handoff and iteration.
IT Project Manager
Jun 2021 – Jul 2022
Procter & Gamble · Cincinnati, OH
- Led a 7-person team redesigning P&G's internal BI tooling via improved information architecture and workflow design, delivering $200K in cost savings.
- Coordinated 11 regional project managers on a global initiative driving $20M+ in savings. Recipient of the P&G CEO Award.
- Scaled a pilot into the Leankit Program Management Dashboard, achieving organic adoption across 10+ internal teams through structured stakeholder enablement.
Education
University of Michigan
2022 – 2024
M.S., Information: UX Research & Design, Human-Computer Interaction
University of Michigan
2017 – 2021
B.A., Political Science & Computer Science
Achievement Fellow, School of Information · P&G CEO Award Recipient
Skills
Instructional DesignAdult-learning theory, ADDIE-aligned curriculum development, Action Mapping, progressive disclosure, cognitive load reduction, eLearning design (Articulate Storyline 360), onboarding systems
Learning ResearchGenerative & evaluative UX research, usability testing, journey mapping, synthesis facilitation, learner needs analysis, stakeholder interviews
AI & WorkflowAI-augmented learning design, prompt engineering, methodology-driven workflow design, multi-model fluency (Claude, ChatGPT, Gemini), AI voiceover & asset production, learning analytics
DesignFigma, Adobe Creative Suite, wireframing, design systems, information architecture, interaction design
DevelopmentPython, Streamlit, JavaScript, HTML/CSS, Supabase, PostgreSQL, Git/GitHub
Project ManagementAgile/Scrum (PSM I Certified), Jira, Leankit, cross-functional leadership, enterprise stakeholder management